Pepe Wick Docs
  • Introduction
  • Overview
    • Introduction to TON
      • Key Features of TON Blockchain
      • Benefits of Using TON for Pepe Wick
    • Pepe Wick’s Story
      • Pepe Wick's Gunner Squad
    • Distinctive Points of the Game
    • Tokenomics
  • Game Mechanics
    • Gameplay
    • Fight Boss
    • Pepe Wick's Activity Limit
    • Troop Recruitment
    • Level Up
    • Boosters
    • Resources and Currency
    • Referral Program
    • How to play
  • Support and Community
    • X (Twitter)
    • Telegram
    • Launch Game
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  1. Game Mechanics

Fight Boss

PreviousGameplayNextPepe Wick's Activity Limit

Last updated 11 months ago

The Fight Boss event is a dynamic, high-reward event where players work together to defeat a powerful boss. The reward pool for each boss fight increases progressively, encouraging players to participate regularly and contribute their best efforts.

1. Boss Appearance Announcement

Fight Boss Mode can be triggered at random times to keep players on their toes. The appearance of the boss will be announced 5 minutes in advance through an in-game notification. This alert ensures that players have sufficient time to prepare and join the battle.

A countdown timer will be displayed on the screen, showing the time remaining until the boss appears. This helps build anticipation and allows players to strategize.

2. Preparation Phase (5 Minutes)

Players need to arrange their strongest squad, including upgraded weapons and enhanced allies, to maximize their damage output. Players can use consumables to enhance their performance during the battle.

3. Fight Phase (15 Minutes)

During the 15-minute combat phase, players must continuously tap the screen to contribute damage to the boss. The faster and more accurately they tap, the higher their damage output.

A real-time damage meter shows each player's contribution and the overall health of the boss. This feedback helps players gauge their performance and adjust their strategy as needed.

4. How to calculate the point.

Final Point = Sum of Mulitplier * Tap Point

Wicks Tier
Multiplier

Froggy Recruit (N)

1

Tadpole Trooper (R)

1.1

Battle Hopper (SR)

1.3

Toadstorm Commando (SSR)

1.6

Grandmaster Frog (UR)

2

Your final score will be calculated based on your team's strength at that time multiplied by the number of taps you achieve within 15 minutes when the bot appears.

  • During this period, you won't be able to change your team

  • You can continue fighting with Pickles during the Boss's appearance.

5. Reward Structure

The reward pool for each boss fight increases with each encounter, providing escalating incentives for continuous participation.

- 1st Boss: 1,000 TON

- 2nd & 3rd Bosses: 2,000 TON each

- 4th, 5th, & 6th Bosses: 3,000 TON each

- 7th to 10th Bosses: 4,000 TON each

...and so on, with increasing increments.

6. Damage Contribution and Rewards Distribution

The game tracks the total damage dealt by each player throughout the fight phase. After the boss is defeated or the 15-minute timer expires, the reward pool is distributed proportionally based on the ratio of each player's damage to the total damage dealt by all participants.

Example Calculation

- Total Damage Dealt: If the combined damage dealt by all players to the boss is 1,000,000 points.

- Player Contribution: A player contributes 50,000 points of damage.

- Reward Calculation: For a 2,000 TON reward pool:

  • Contribution Ratio: 50,000/ 1,000,000 = 0.05

  • Reward Share: 0.05×2,000 = 100 TON

7. Post-Combat Rewards

Rewards are distributed immediately after the fight phase ends. Players receive a notification detailing their performance and the number of tokens earned.